Gaming the Classroom

This is something that I did not really consider when constructing my list, but will certainly show up in my dissertation: I would like to explore how games and game theory could influence course design. I’m playing around with some ideas about assignments and assessment that I think would give students more agency over their education. I don’t think this is a particularly new idea, but I’m interested in student-crafted assignments and a scoring systems that, much like in a game, would reward students for accomplishing certain tasks. For example, if I’m teaching a composition course and one of the outcomes is to have students write a personal narrative, students may accomplish this goal either by choosing from a list of genre-related assignments or by making up their own assignment guidelines that must be approved by the instructor. I have also considered having more assignments in a semester and allowing students to pick and choose the ones that appeal to them. These are ideas in their infancy. I would need to do a little more research to flesh them out. I’m sure that are some books and articles out there that would fit nicely with these theories. There’s probably a question in here someplace. I’m not sure if I arrived at one or not.

Leave a Reply